jueves, 30 de agosto de 2018


X-Men: Mutant Academy 2 is a 3D fighting game for the PlayStation video game console; it is the sequel to X-Men: Mutant Academy and predecessor to X-Men: Next Dimension. Like its predecessor, the game allows the player to select from several heroes and villains and includes many of the signature moves from the comic. The game also includes a behind-the-scenes look at X-Men: The Movie concept sketches, costumes and other similar material.

There are four modes to play: 

Academy Training - This is where alternate costumes can be unlocked. The majority of characters have the ability to unlock two costumes, but six characters cannot. 

Arcade - In this mode, it is possible to unlock the ending movies of characters. Another additional feature is the ability to unlock extra characters. This is performed by obtaining all the ending movies for different characters in a row. Psylocke is unlocked for the left row after completing with Wolverine, and Juggernaut is unlocked for the right row after completing the game with all characters, including Psylocke. There are two special characters that can be unlocked after obtaining the endings of special characters. Spider-Man is unlocked if you encounter and defeat him on Arcade Mode, and Xavier is unlocked if one passes with Juggernaut. 

Versus - Allows two players to fight each other using available characters, provided two controllers are properly inserted into the controller ports. On defeating Arcade Mode, the Pool Party arena is unlocked, which changes the character's skins to pool/beach themes. Survival - 

Survival Mode allows the player to choose a single character and attempt to defeat multiple enemies without losing their own health. When the player's health bar is drained, the game is over. Each game of Survival Mode consists of one round; it counts wins and perfects (defeats without losing any of one's own health) and when defeated, places the player on a leaderboard, which initially has Beast last with two wins zero perfects, and Rogue first with ten wins, four perfects.








lunes, 16 de abril de 2018


Catalog Number UMA-1098~9
Release Date Oct 11, 2017
Publish Format Commercial
Release Price 3132 JPY
Media Format 2 CD
Classification Original Soundtrack
Published by U/M/A/A
Composed by Keiichi Sugiyama, Mist, Ken Ishii, Joujouka, Adam Freeland, Coldcut and Tim Bran, Ebz, Oval, Hydelic

Tracklist:
Disc 1
01 Buggie Running Beeps/Keiichi Sugiyama <area 01>
02 Protocol Rain/Mist <area 02>
03 Creation the State of Art <Full Option> / Ken Ishii <area 03>
04 Rock Is Sponge/Joujouka <area 04>
05 Fear <Rez edit>/Adam Freeland <area 05>
06 Boss Attacks <Remix>/Coldcut and Tim Bran <Eden/Last Boss>
07 F6 G5 /Ebz <Lost area>
08 Octaeder 0.1/Oval
09 Creative State/Ken Ishii
10 P-project/Oval <Trancemission>
Disc 2
01 Awakening/Hydelic <area X>
02 Wide Echoes/Hydelic <area X>
03 Cycle of Silence/Hydelic <area X>
04 Butterfly Effect(Instrumental Mix) / Hydelic <area X>
05 Butterfly Effect/Hydelic <area X>
06 Singularity X/Hydelic <area X>
07 Starlight Infinite/Hydelic <area X>



Alien vs. Predator (エイリアンVSプレデター) is a beat 'em up video game developed and released by Capcom for the CPS-2 arcade game system in 1994. In the game, the players take control of up to three out of four human and Predator characters in a battle against the Alien hordes and rogue human soldiers. The game was very well received by the public and by media publications, becoming a classic title for many fans of the beat 'em up genre, but was never ported to any home system.
Alien vs. Predator uses a control setup with an eight-directional joystick and three buttons: one to attack, one to jump, and one to shoot. The default cabinet for the game allows as many as three players to play simultaneously, although some smaller cabinets only accommodate two players. Four characters are available for the players' use: two cyborg soldiers, Dutch Schaefer and Linn Kurosawa; and two Predators, a Hunter and a Warrior.
Three of the four characters are equipped with a melee weapon: a katana for Linn, a bladed naginata staff for the Hunter, and an extendable-retractable spear/staff for the Warrior. Dutch has no such weapon, but can hit enemies with his cybernetic arm; in addition, he can hold and swing any melee weapon dropped by another character, instead of throwing it as the other playable characters do.
Each character is also equipped with a projectile weapon for ranged attacks. Linn uses a rapid-firing handgun, Dutch has a smart gun in his cybernetic arm, and the Predators both use shoulder-mounted energy weapons. Ammunition is represented by a meter near the bottom of the screen; when the meter is depleted, the character is unable to fire until it refills. Linn's ammunition refills fastest and allows the most shots, but she is completely defenseless while she reloads. Dutch and the Predators can move and fight while waiting for their ammunition to refill, and unlike Linn's pistol, their meters will gradually refill when not firing.





miércoles, 11 de abril de 2018


Marvel Super Heroes es un juego de peleas desarrollado por Capcom para la placa Arcade CPS-2, el cuál fue posteriormente portado para Sega Saturn y PlayStation. El juego presenta a muchos superhéroes y supervillanos del universo Marvel.
El juego esta libremente basado en la saga "El Guantelete Infinito" de Jim Starlin y George Pérez con los héroes y villanos luchando por el control de las gemas del infinito. El Jefe final del juego es Thanos, quien le roba al jugador las gemas que ha reunido y puede utilizarlas en contra del mismo.
El modo de juego es similar a X-Men: Children of the Atom pero con un uso más simplificado del medidor de poderes y con ello sumado el uso de las gemas del infinito. Cada Gema puede ser activada en batalla, dándole al jugador un poder distinto por algunos segundos.
Al final de los créditos de este juego aparece una leyenda en memoria de Jack Kirby .







VA-11 HALL-A: Cyberpunk Bartender Action (also sometimes written as Valhalla) is an indie bartender simulation video game with visual novel elements as well as cyberpunk and anime-inspired visuals, developed by Sukeban Games and published by Ysbryd Games for Microsoft Windows, OS X, and Linux on June 21, 2016. The PlayStation Vita port was developed by Wolfgame and published by Limited Run Games. The game puts the player in the role of a bartender at the eponymous VA-11 HALL-A, a small bar in a dystopian downtown which is said to attract the "most fascinating" of people. The gameplay consists of players making and serving drinks to bar attendees whilst listening to the stories and experiences of these said characters.

VA-11 HALL-A contains nonlinear gameplay, with the game's plotline being influenced by the drinks the player makes and how the customers react to them. There are no dialogue options within the game, with making different drinks being the sole way to influence the direction of the story. VA-11 HALL-A features a diverse range of characters that have been described as "average non-heroes", with developers noting how they were based on side characters that were never truly fleshed out in movies. Over time, the player begins to know the characters well enough to infer what drinks they want, resulting in an intimate experience.








Versión del juego: v1.2.1.3


jueves, 5 de abril de 2018


Sonic 3D Blast: Director’s Cut (also known as Sonic 3D Blast DX) is a project to update Sonic 3D Blast on the MegaDrive/Genesis by the original creator, Jon Burton. It attempts to solve long standing issues affecting gameplay, as well as adding new features and gameplay modes.
 
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