Mostrando entradas con la etiqueta PC. Mostrar todas las entradas
Mostrando entradas con la etiqueta PC. Mostrar todas las entradas

jueves, 30 de agosto de 2018


X-Men: Mutant Academy 2 is a 3D fighting game for the PlayStation video game console; it is the sequel to X-Men: Mutant Academy and predecessor to X-Men: Next Dimension. Like its predecessor, the game allows the player to select from several heroes and villains and includes many of the signature moves from the comic. The game also includes a behind-the-scenes look at X-Men: The Movie concept sketches, costumes and other similar material.

There are four modes to play: 

Academy Training - This is where alternate costumes can be unlocked. The majority of characters have the ability to unlock two costumes, but six characters cannot. 

Arcade - In this mode, it is possible to unlock the ending movies of characters. Another additional feature is the ability to unlock extra characters. This is performed by obtaining all the ending movies for different characters in a row. Psylocke is unlocked for the left row after completing with Wolverine, and Juggernaut is unlocked for the right row after completing the game with all characters, including Psylocke. There are two special characters that can be unlocked after obtaining the endings of special characters. Spider-Man is unlocked if you encounter and defeat him on Arcade Mode, and Xavier is unlocked if one passes with Juggernaut. 

Versus - Allows two players to fight each other using available characters, provided two controllers are properly inserted into the controller ports. On defeating Arcade Mode, the Pool Party arena is unlocked, which changes the character's skins to pool/beach themes. Survival - 

Survival Mode allows the player to choose a single character and attempt to defeat multiple enemies without losing their own health. When the player's health bar is drained, the game is over. Each game of Survival Mode consists of one round; it counts wins and perfects (defeats without losing any of one's own health) and when defeated, places the player on a leaderboard, which initially has Beast last with two wins zero perfects, and Rogue first with ten wins, four perfects.








lunes, 16 de abril de 2018



Alien vs. Predator (エイリアンVSプレデター) is a beat 'em up video game developed and released by Capcom for the CPS-2 arcade game system in 1994. In the game, the players take control of up to three out of four human and Predator characters in a battle against the Alien hordes and rogue human soldiers. The game was very well received by the public and by media publications, becoming a classic title for many fans of the beat 'em up genre, but was never ported to any home system.
Alien vs. Predator uses a control setup with an eight-directional joystick and three buttons: one to attack, one to jump, and one to shoot. The default cabinet for the game allows as many as three players to play simultaneously, although some smaller cabinets only accommodate two players. Four characters are available for the players' use: two cyborg soldiers, Dutch Schaefer and Linn Kurosawa; and two Predators, a Hunter and a Warrior.
Three of the four characters are equipped with a melee weapon: a katana for Linn, a bladed naginata staff for the Hunter, and an extendable-retractable spear/staff for the Warrior. Dutch has no such weapon, but can hit enemies with his cybernetic arm; in addition, he can hold and swing any melee weapon dropped by another character, instead of throwing it as the other playable characters do.
Each character is also equipped with a projectile weapon for ranged attacks. Linn uses a rapid-firing handgun, Dutch has a smart gun in his cybernetic arm, and the Predators both use shoulder-mounted energy weapons. Ammunition is represented by a meter near the bottom of the screen; when the meter is depleted, the character is unable to fire until it refills. Linn's ammunition refills fastest and allows the most shots, but she is completely defenseless while she reloads. Dutch and the Predators can move and fight while waiting for their ammunition to refill, and unlike Linn's pistol, their meters will gradually refill when not firing.





miércoles, 11 de abril de 2018


Marvel Super Heroes es un juego de peleas desarrollado por Capcom para la placa Arcade CPS-2, el cuál fue posteriormente portado para Sega Saturn y PlayStation. El juego presenta a muchos superhéroes y supervillanos del universo Marvel.
El juego esta libremente basado en la saga "El Guantelete Infinito" de Jim Starlin y George Pérez con los héroes y villanos luchando por el control de las gemas del infinito. El Jefe final del juego es Thanos, quien le roba al jugador las gemas que ha reunido y puede utilizarlas en contra del mismo.
El modo de juego es similar a X-Men: Children of the Atom pero con un uso más simplificado del medidor de poderes y con ello sumado el uso de las gemas del infinito. Cada Gema puede ser activada en batalla, dándole al jugador un poder distinto por algunos segundos.
Al final de los créditos de este juego aparece una leyenda en memoria de Jack Kirby .







VA-11 HALL-A: Cyberpunk Bartender Action (also sometimes written as Valhalla) is an indie bartender simulation video game with visual novel elements as well as cyberpunk and anime-inspired visuals, developed by Sukeban Games and published by Ysbryd Games for Microsoft Windows, OS X, and Linux on June 21, 2016. The PlayStation Vita port was developed by Wolfgame and published by Limited Run Games. The game puts the player in the role of a bartender at the eponymous VA-11 HALL-A, a small bar in a dystopian downtown which is said to attract the "most fascinating" of people. The gameplay consists of players making and serving drinks to bar attendees whilst listening to the stories and experiences of these said characters.

VA-11 HALL-A contains nonlinear gameplay, with the game's plotline being influenced by the drinks the player makes and how the customers react to them. There are no dialogue options within the game, with making different drinks being the sole way to influence the direction of the story. VA-11 HALL-A features a diverse range of characters that have been described as "average non-heroes", with developers noting how they were based on side characters that were never truly fleshed out in movies. Over time, the player begins to know the characters well enough to infer what drinks they want, resulting in an intimate experience.








Versión del juego: v1.2.1.3


jueves, 5 de abril de 2018


Sonic 3D Blast: Director’s Cut (also known as Sonic 3D Blast DX) is a project to update Sonic 3D Blast on the MegaDrive/Genesis by the original creator, Jon Burton. It attempts to solve long standing issues affecting gameplay, as well as adding new features and gameplay modes.

miércoles, 13 de noviembre de 2013

Dustforce es un juego de plataformas desarrollado por Hitbox Team. El juego se lanzó el 17 de enero de 2012 para Microsoft Windows en Steam y se planea lanzarse a en Mac Os X.
En este juego el jugador controla a uno de los cuatro barrenderos que tienen como misión limpiar un mundo lleno de suciedad. Los personajes tienen habilidades más propias de un ninja que les permitirán cumplir su cometido, limpiando distintos rincones y liberando de la suciedad a las criaturas que ahí viven.
El juego se compone de más de 50 niveles donde se púntua según el tiempo y la cantidad de suciedad limpiada.

La manera de jugar a este juego es parecida a Super Meat Boy, ya que se basa en la habilidad del jugador de avanzar caminando por las paredes o usando saltos dobles en pantallas.
Al acabar un nivel se muestra la puntuación del usuario y se dan dos notas que puede ser, de menor a mayor, FEDCBAS. Las dos notas se basan en:
  • Completion. Valora el porcentaje de suciedad eliminado del nivel.
  • Finesse. Valora el tiempo con el que se ha acabado el nivel y las veces que se vacía el "combo meter".
El combo meter es una barra que se llena según se limpian más cosas seguidas y multiplica la puntuación. Si se pasa mucho tiempo sin limpiar se resetea.
A los niveles de Dustforce se accede a través de unas puertas que encontramos en la pantalla de inicio, que es como un nivel más grande. Algunas de estas puertas tienen cerraduras que pueden abrirse con llaves que se obtienen al acabar un nivel con una puntación de doble S.








martes, 2 de abril de 2013



Do DonPachi II (怒首領蜂-蜂暴) is a manic shooter released in 2001. If you're not familiar with Cave's line of shmups, you're missing out on a chunk of the modern manic shmup scene as it should be experienced, with your heart pounding your chest and your fist pounding something near you when you die. Donpachi and DoDonpachi are both Cave titles and somehow IGS attained the rights for DoDonPachi II

Localization features

The game supports Chinese, Japanese, English and Korean languages. The interface language depends on the protection chip inside the game cartridge, which provides region information. In addition, the game's title, stage names and boss names are also altered depending on the region.

Soundtrack

A soundtrack for first 2 DoDonPachi games was released by Scitron Digital Content.





Controles


TECLADO:

PLAYER 1 (SI TIENES JOYSTICK LO RECONOCE AUTOMATICO)
FLECHAS: MOVERSE
BOTON 1: CTRL
BOTON 2: ALT
BOTON 3: BARRA ESPACIO
BOTON 4: SHIFT
BOTON 5: Z
BOTON 6: X
5: METER FICHA PLAYER 1
1: START PLAYER 1
TAB: VENTANA CONFIGURACION

PLAYER 2 (SI TIENES JOYSTICK LO RECONOCE AUTOMATICO)
ARRIBA: R
ABAJO: F
IZQUIERDA: D
DERECHA: G
BOTON 1: A
BOTON 2: S
BOTON 3: Q
BOTON 4: W
BOTON 5: SE TIENE QUE ASIGNAR EN LA CONFIGURACION (TAB)
BOTON 6: SE TIENE QUE ASIGNAR EN LA CONFIGURACION (TAB)
6: METER FICHA PLAYER 2
2: START PLAYER 2
TAB: VENTANA CONFIGURACION




sábado, 30 de marzo de 2013


Don't Starve es un videojuego desarrollado por Klei Entertainment. El juego se encuentra actualmente en beta pública. El juego está previsto para ser lanzado el 24 de abril de 2013. 

El objetivo del juego es sobrevivir el mayor tiempo, evitando al mismo tiempo el hambre, la locura, y los enemigos hostiles. El jugador puede recoger y elaborar una variedad de herramientas y objetos, así como construir diversas estructuras para ayudar en su supervivencia.

Requerimientos del Sistema

Minímos

OS: Windows XP/Vista/Windows 7/Windows 8
Processor: 1.7+ GHz or better
Memory: 1+ gigs of RAM GB RAM
Graphics: Radeon HD5450 or better
DirectX: 9.0c
Hard Drive: 500 MB HD space
Sound: 100% DirectX9.0c compatible sound card and drivers












sábado, 23 de marzo de 2013


Del creador de la colección Gundemonium llega un nuevo y emocionante juego de acción de plataformas  en 2D!

Ayuda a Bunny a escapar del laberinto de los demonios y derrotar a los 7 Devils en este hilarante juego de acción de plataformas

Pelea a lo largo y ancho de un gran mapa, lleno de enemigos únicos, trampas y rompecabezas. Utilice elementos mágicos como el tirador Sylph y los talones Hyper para incrementar tu poder y derrotar a los siete demonios.

Manipula el tiempo para resolver puzzles y sobrevivir. 

Características

  • Hermosos gráficos dibujados a mano en 2D
  • Estilo cómico "Over The Top" con una historia encantadora
  • Juega a través de 7 áreas y lucha contra los 7 Demonios
  • 2 versiones: Elija entre juego original o remix con nuevos sprites
  • Adquirir objetos mágicos, habilidades nuevas y manipular el tiempo para resolver los puzzles
  • Segundo personaje jugable desbloqueable
  • Exclusivo: Nueva banda sonora remezclada por Woofle (Colección Gundemonium)





Requerimientos

  1. CPU Intel® Pentium® 4 3.0 GHz equivalent or above 
  2. Memory 1 GB or more RAM 
  3. Video Card NVIDIA® GeForce® 6600 GT or ATI/AMD Radeon™X1600 Pro 256MB equivalent or higher 
  4. Hard Disk 2 GB or higher free space 
  5. Direct X Direct X 9.0c or above 
  6. Operating System Windows XP 32bit / Vista 32bit / Windows 7 32bit Note: 64bit clients not officially supported and may experience issues running.







martes, 29 de enero de 2013


Sine Mora es un videojuego shoot 'em up desarrollado por Digital Reality y Grasshopper Manufacture y distribuido por Microsoft Studios. Fue lanzado el 21 de marzo de 2012 para el Xbox 360 a través de Xbox Live Arcade. El juego es un shooter 2.5D; la jugabilidad es restringida a dos ejes mientras que el ambiente es renderizado en 3D. El escenario del juego ha sido descrito como inspirado por el dieselpunk e incluye personajes antropomórficos.

domingo, 27 de enero de 2013

Retro City Rampage es un videojuego descargable de acción y aventura para WiiWare, Xbox Live Arcade, PlayStation Network y Microsoft Windows desarrollado por VBlank Entertainment. Es una parodia de los juegos retro y cultura pop, así como la popular serie Grand Theft Auto y los juegos que le siguieron. 
Puzzle Bobble (Japanese: パズルボブル Hepburn: Pazuru Boburu?), also known as Bust-a-Move, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically "cute" Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.

The Binding of Isaac is an independent video game designed by Edmund McMillen and Florian Himsl. It was released on Steam on September 28, 2011. Players control a crying naked child named Isaac or one of six other unlockable characters. After his mother receives a message from God demanding the life of her son as proof of her faith, Isaac flees into the monster-filled basement in order to escape with his life.
Angry Birds Space is a puzzle game and the fourth game in the Angry Birds video game series. It is developed and published by Rovio Entertainment.
 
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